FH3 is the last Forza Horizon. Come on now, fh4 ended up pretty great too. Bit shit at release but it got there in the end. So so. it's a good game indeed and I like a lot the physics, but the festival vibes and summer vibes are dead in FH4 and 5, which was the peak point in Horizon 1/2/3.
In my limited experience of fh5, the best way to beat the higher difficulties is to do the two things the drivatars won’t. Namely, drift/scandi flick in hairpins, and cut corners. The drivatars ALWAYS follow the line, so if you go wider than you usually do before shallow corners, and then cut the corner as much as possible at high speed, you
Then, if you REALLY want the other cars and stuff from the car pass, vip, expansions, etc. , buy them after you’ve played the base game first. Plus, if you have game pass, you get Motorsport in two months and you haven’t “wasted” money buying this game for $60 usd or whatever the cost if it’s discounted. 1. KyleLayton. A subreddit for discussion of the Forza Motorsport and Horizon franchises. Members Online Digital Foundry with short comparison between the new TAA and the old MSAA 4X in Horizon 5's PC version
Forza Horizon 5 lets you cut corners unpunished and it always gives you about a half a metre leeway with checkpoint flags, on every difficulty variant. I like that. It rewards you with points for
The driving physics got some complete overhaul (regarding to Turn10) and have been adjusted from FH4 a bit more to Forza Motorsport. As someone with 2k hours in FH4 and several more in Motorsport and Dirt Rally 2.0 I can say, they are not the same but have a great mix of grip, using momentum of the car and the difference between the surfaces
Let's Tune: AE86. Tune. Hello and welcome to the first installment of "Let's Tune"! I'm basically writing this because I got a handful of requests about how to tune cars, and since the AE86 is the new hotness let's start there. We're going to take it from D class all the way up to A, so this is going to be fun.
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